Parallel I-IV
Parallel
2012 · Germany
17m


Cinema’s onscreen worlds have always borne an indexical bond to the real. What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? How does one’s relation to onscreen heroes shift when we no longer identify with real bodies? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up these questions, tracing how, in just over 30 years, video games have developed from two-dimensional schematics to photorealistic environments.
🌸 銅雀酒楼で始まる“予想外の恋”にようこそ
「銅雀酒楼へいらっしゃい~仮面夫婦は恋のはじまり~」都度課金開始✨
🌸 銅雀酒楼で始まる“予想外の恋”にようこそ
「銅雀酒楼へいらっしゃい~仮面夫婦は恋のはじまり~」都度課金開始✨